Dictionaries cannot be serialized and displayed in the Unity inspector as is. This pisses me off greatly, so I decided to write a quick and dirty code class to allow Dictionary Serialization in Unity.
Once a Meta spatial anchor is created, it can't be moved. This solution deletes and re-adds a GameObject's associated SpatialAnchor, as well as re-serializes the list of anchors uuids. For the most ...
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